- Project-based learning is not a new educational method.
- The use of multimedia is a dynamic new form of communication.
- The merging of project-based learning and multimedia represents an extraordinary teaching strategy that we call project-based multimedia learning.
- Guidelines for Implementing and developing your own units based on this strategy.
By project-based
learning, we mean a teaching method in which students
acquire new knowledge and skills in the course of designing, planning, and
producing some product or performance.
By multimedia, we mean the
integration of media objects such as text, graphics, video, animation, and
sound to represent and convey information.
Project-based
multimedia learning- is a method of teaching in which students acquire new
knowledge and skills in the course of designing, planning, and producing a
multimedia product.
Dimensions of Project-Based
Multimedia Learning Project
Core
curriculum
At the
foundation of any unit of this type is a clear set of learning goals drawn from
whatever curriculum or set of standards is in use.
Real-world connection
Project-based multimedia learning strives to be real. It seeks to connect students' work in
school with the wider world in which students live.
Extended time frame
A good project is not a one-shot lesson; it extends over a significant
period of time. It may be days, weeks, or months. The actual length
of a project may vary with the age of the students and the nature of the
project.
Student decision making
- Students have an opinion.
- Divide them into “Teacher” and “Students” based on a clear rationale (decisions)
- The Teacher can allow Students to determine what substantive content would be included in their projects.
- Students can make decisions about the form and content to their final products, as well as the process for producing them.
Collaboration
We define collaboration as working together jointly
to accomplish a common intellectual purpose in a manner superior to what might
have been accomplished working alone. Students may work in pairs or in teams of as many as
five or six. Whole-class collaborations are also possible.
Assessment
Regardless of the teaching method used, data must be
gathered on what students have learned. When using
project-based multimedia learning, teachers face additional assessment
challenges because multimedia products by themselves do not represent a full
picture of student learning.
Assessments have Three Difference Roles in
the Project-based Multimedia Context:
- Activities for developing expectations;
- Activities for improving the media products; and
- Activities for compiling and disseminating evidence of learning.
Multimedia
As students design
and research their projects, instead of gathering only written notes, they also
gather—and create— pictures, video clips, recordings, and other media objects
that will later serve as the raw material for their final product.
Why
Use Project-Based Multimedia Learning?
- Identifying, organizing, planning, and allocating time, money, materials, and workers.
- Negotiating, exercising leadership, working with diversity, teaching others new skills, serving clients and customers, and participating as a team member.
- Selecting technology, applying technology to a task, and maintaining and troubleshooting technology.
Teaching the New Basic Skills, Richard
Murname and Frank Levy (1996) describe three sets of skills that students need
to be competitive for today’s jobs:
- Hard Skills (math, reading, and problem-solving skills mastered at a higher level than previously expected of high school graduates);
- Soft Skills (for example, the ability to work in a group and to make effective oral and written presentations); and the ability to use a personal computer to carry out routine tasks (for example, word processing, data management, and creating multimedia presentation).
Walang komento:
Mag-post ng isang Komento